

The base success rate starts at 5% and reaches 94% at level 100. The success rate depends on the level of the mage and on which item you are trying to mage. Failed mages give no experience and may decrease some of the item's bonuses (up to 10% each, which means +1 to +9 bonus sometimes don't decrease).Maging yields 10, 30, ?,? or ? experience points per successful merge, depending on various factors such as the difficulty of the craft, the type of rune, etc.You can also use the runes one by one by clicking on the "Merge Once" button.ĭo NOT attempt to mass craft for someone else (via the 'invite to workshop' option), as it will destroy both the pile of runes and the item.The button changes to "Stop", allowing you to stop the process at any moment. Click on the "Merge all" button to start the process.Add the amount of runes you want to merge.To mass produce, you need to do the following: Initiative/Pod Runes grow in another pattern, Bonus 10/30/100 instead of 1/3/10. Vitality Runes grow in another pattern, Bonus 3/10/30 instead of 1/3/10. Rune Crafting is used to make Smithmagic Runes. The type of rune determines the type of bonus, and the level of the rune determines the size of the bonus. The recipe consists of two ingredients: a weapon/equipment + a Smithmagic Rune. New Max = Math.floor( (Min - 1) * (Rate / 100) ) + Math.floor( (Max - Min + 1) * (Rate / 100) )Īll Mages can use Smithmagic Runes to add/modify bonuses to a weapon or equipment according to their specific specialization. Rate = The rate of the potion (see the table above) Max = The maximum neutral damage on the weapon Min = The minimum neutral damage on the weapon Note: the "Math.floor()" function below, rounds the final value inside the function down before storing it. The following is an equation to predict the new base damage after enchanting. See the article on metarias, the main ingredient of smithmagic potions, for an understanding of the elemental nature of these potions. Smithmagic potions are crafted by Alchemists and can usually be found in Alchemist Sellrooms. The recipe for this type of enchant consists of two ingredients: a weapon that gives neutral damage + a smithmagic potion. See table below for details.įor a list of Neutral weapons, see Neutral Weapons. With potion/element maging, a smithmagus or carvmagus changes a weapon that gives neutral damage into a weapon that gives elemental damage - at the cost of a reduction in the weapon's base damage. Potion/Element Maging This type of enchantment changes the damage property of weapons and, therefore, can only be done by Smithmagi and Carvemagi.

It is impossible to mage items with a level greater than two times the level of the smithmagus' profession. Note: It has been discovered that enchanting Ethereal Weapons to add stat bonuses is also possible. There are two possible enchantments (aka maging): potion (or element) enchant and rune enchant. The Costumagus' Needle can be bought from Hel Munster for 1,000 kamas.The Shoemagus Leather Cutter and the Jewelmagus' Setter can be crafted by a Dagger Smith.Carvmagus tools can be crafted by Dagger Smiths.Smithmagus tools can be crafted by Hammer Smiths or bought for 1,000 kamas from Sotsiah Peh or Kosuke Ichazum.All these tools can be obtained as a reward from the Mage Quest.Like professions, specializations require a specific tool to be equipped (see table below). Like for any profession, you must have reached Level 30 in your other professions/specializations before you can learn a new specialization.


Talk to Hel Munster at in Treechnid Forest.
